If you aren’t comfortable meleeing, then you’d better learn to pick your shots!Īs far as ballistics/sights are concerned, it’s not a particularly important choice. However, it’s ideal for the “shotty beatdown” combo of Halo fame. This means The Chaperone can not kill in a single body shot. Body shots before damage drop off will deal 183 damage. In the Crucible, the slug will deal 201 damage on a headshot, enough to kill any unshielded Guardian. Certainly, it allows you to double down on Agility or spec elsewhere in compensating. The Agility is a nice bonus for Titans and Warlocks who want to fortify their mobility while rolling with this aggressive weapon Hunters will probably notice it less. Finally, it boasts an appreciable Aim Assist of over 70, competing with the infamous Party Crasher and the underrated Swordbreaker.įirst off, The Chaperone’s eponymous intrinsic perk grants your Guardian an unspecified Agility boost (+2 by our estimates), in addition to the aforementioned slug ammunition. When you’ve emptied the mag, the disappointing Reload Speed of 29 will be quite evident, though thankfully you get a solid 5 shots before encountering this obstacle. The slug you’ll be ejecting is going to go exactly where you point it, your Shotgun is barely going to kick, and it’s going to travel farther than any spread of buckshot possibly could. The database reports it at 100, though you’ll notice when you pick it up it’s slightly under this. And Stability? Yes, you guessed it: best-in-class. You’ll notice that its Range of 26 is also best-in-class, amusingly literally one-upping its competition by exactly one point. The Dry Rot/Secret Handshake class is going to behave different than The Chaperone, but they are a somewhat useful benchmark for assessing the rest of its stats. We can point out that its RoF is best-in-class, but this doesn’t mean as much unless you understand how its damage is distributed when firing. If you hit, you can outstrip even a max Range Felwinter’s Lie, Conspiracy Theory, or Party Crasher+1 with your OHK range.Īs has been the case with some of our unique weapons, comparing these stats to other Shotguns isn’t exactly easy. It’s an all-or-nothing proposition if you miss, you don’t get any damage. The Chaperone, a Tex Mechanica weapon, instead fires a single “slug” that deals the Shotgun’s base damage in a single blow. Cumulatively, they are enough to prove deadly to anyone in the Shotguns increasingly small range. Normal Shotguns fire a number of lethal pellets (“buckshot”), that each deal individual damage as the shot pattern spreads. The Last Word bucked this trend, but it was one of the few instances of innovation among a field that may have tinges of flavor, but lacked a distinct Exotic feel. Since Destiny’s launch, Bungie has released a bunch of Exotics that have been received with varying degrees of enthusiasm – but almost all of them fit a certain profile.īad Juju had some neat tricks up its sleeve, but it still behaved like a garden-variety Pulse Rifle Thorn would confound and infuriate other Guardians, but it was still a conventional Hand Cannon at its core. One of the least talked about (and most encouraging) facets of The Taken King is the introduction of Exotics that defy categorization.
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